First of all: Ming is not an acronym. Ming is an open-source (LGPL)
library which allows you to create SWF ("Flash") format movies. Ming
supports almost all of Flash 4's features, including: shapes, gradients,
bitmaps (pngs and jpegs), morphs ("shape tweens"), text, buttons,
actions, sprites ("movie clips"), streaming mp3, and color transforms
--the only thing that's missing is sound events.
Note that all values specifying length, distance, size, etc. are in "twips",
twenty units per pixel. That's pretty much arbitrary, though, since the player
scales the movie to whatever pixel size is specified in the embed/object tag,
or the entire frame if not embedded.
Ming offers a number of advantages over the existing
You can use Ming anywhere you can compile the code, whereas libswf is
closed-source and only available for a few platforms, Windows not one of
them. Ming provides some insulation from the mundane details of the SWF
file format, wrapping the movie elements in PHP objects. Also, Ming is
still being maintained; if there's a feature that you want to see, just
let us know email@example.com.
Ming was added in PHP 4.0.5.
To use Ming with PHP, you first need to build and install the Ming
library. Source code and installation instructions are available at the
Ming home page: http://ming.sourceforge.net/
along with examples, a small tutorial, and the latest news.
Download the ming archive. Unpack the archive. Go in the
Ming directory. make. make install.
This will build libming.so and install it
into /usr/lib/, and copy
ming.h into /usr/include/.
Edit the PREFIX= line in the
Makefile to change the installation directory.
例子 1. built into PHP (Unix)
cp php_ext/* <phpdir>/ext/ming
./configure --with-ming <other config options>
Build and install PHP as usual,
restart web server if necessary.
Now either just add extension=php_ming.so
to your php.ini file, or put
dl('php_ming.so'); at the head of all of your
Ming introduces 13 new objects in PHP, all with matching methods and
attributes. To use them, you need to know about